Category Archives: Animation Principles

2d Antimation: Snake Belt

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Information Structure

Off screen Space: portals—usually windows or open doors—between on-screen space and off-screen space are an important motif in Kiyoshi Kurosawa’s films: from Retribution               from Tokyo Sonata: . . . where somehow abstract things … Continue reading

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Slow In Slow Out

This refers to the spacing of the inbetween frames at maximum positions. It is the second and third order continuity of motion of the object. Rather than having a uniform velocity for an object, it is more appealing, and sometimes … Continue reading

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Secondary Action

This is an action that directly results from another action. It can be used to make the scene more complex or to garner more intrest from the viewer. It should always be subordinate and not complete with the primary action … Continue reading

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Condescension

An example of condscension within animation is the use of images in Joanna Quinn’s “Girls Night Out” (Above). There is a point in the film where the central character moves from her homein a block of flats to another destination. … Continue reading

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Metaphor

By definition a metahpor is the use of one kind of representation to represent a diffrent idea. They are a figure of speech that we use to help us make comparisons. They are used in all forms of communication. Metaphors … Continue reading

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Exaggeration

Exaggeration is not just distorting or objects, but the animator must choose carefully which properties to exaggerate. If only one object is exaggerated then it may stand out to much, but on the other hand, if everthing is exaggerated it … Continue reading

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