Category Archives: Creative Industries

Quentin Tarantino

Film Career Tarantino’s screenplay “True Romance” was optioned and eventually released in 1993. After Tarantino met Lawrence Bender at a Hollywood party, Bender encouraged Tarantino to write a film. The end product was “Reservoir Dogs” (1992), a dialogue-driven heist movie … Continue reading

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Creative industries – outcome 3

Early games used interactive electronic devices with various display formats. The earliest example is from 1947—a “Cathode ray tube Amusement Device” was filed for a patent on January 25, 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on December … Continue reading

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Creative & Cultural Industries

The Creative Industries are considered as those that focus on creating and exploiting intellectual property products; such as Music, Film, Games and also Advertising, Public Relations and Direct Marketing. “…those industries which have their origin in individual creativity, skill and … Continue reading

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Gaming Industry in then UK

The UK industry is the fourth largest in the World in terms of developer success and sales of hardware and software by country alone and fourth behind Canada in terms of people employed. In recent years some of the studios have become defunct … Continue reading

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tracking shot

Camera movements are used to reveal new information. A pan of a peaceful field on a summers day could reveal the scene of a horrific car accident. Consider the Orson Welles masterpiece “Touch of Evil” (1958)  

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Over the Shoulder

Similar to the POV shot, the over the shoulder shot is used to make the viewer sympathize with that character. The camera is positioned slightly behind ad a little behind the character making the viewer feel as they are looking … Continue reading

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Reaction shot

the reaction shot is important to show the person viewing the film to show how the characters are feeling about what is happening in front of them. Without the reaction shot your film could be confusing and a little cold. … Continue reading

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