Canon Cameras on Processing – Ambiguity zemra76 on Processing – Utopia zemra76 on Utopia pacmanlolz on Utopia pacmanlolz on Utopia
Computer displays are made up from grids of small rectangular cells called pixels. The picture is built up from these cells. The smaller and closer the cells are together, the better the quality of the image, but the bigger the … Continue reading
A path animation is a type of Animation Timeline that uses a Path Geometry as its input. Instead of setting a From, To, or By property (as you do for a From/To/By animation) or using key frames (as you use … Continue reading
Short for in-betweening, the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Tweening is a key process in all types of animation, including computer animation. Sophisticated … Continue reading
when an animation is played over again to re-create what has just been seen.
The measure of the number of frames displayed sequentially per second of animation in order to create the illusion of motion. The higher the frame rate, the smoother the motion, because there are more frames per second to display the … Continue reading
Traditional animation, sometimes also called cell animation or hand-drawn animation, is the oldest and historically the most popular form of animation. In a traditionally-animated cartoon, each frame is drawn by hand.